Thursday, March 11, 2010

Intel Core i7-980X Benchmark


http://www.tomshardware.com/reviews/core-i7-980x-gulftown,2573.html

Summary: has no benefits in games. Save your $1,000 :P

Wednesday, March 10, 2010

Dawn of War II Chaos Rising update released on Steam

Patch notes:

Chaos Rising Update 2.1 notes
===============================

New Features

Global
• Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology
• Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes

Multiplayer
• New Map: 2p Judgment of Carrion
• New Map: 2p Ice Station Obelis
• New Map: 4p Desert Showdown
• New Map: 4p Judgment of Carrion
• New Map: 4p Selenon Fissure
• New Map: 6p Argent Shelf
• New Map: 6p Judgment of Carrion
• New Map: 6p Calderis Refinery (Free-For-All)
• New Map: 6p Judgment of Carrion (Free-For-All)
• Added Librarian Unit to tier two of Space Marines
• Added Weirdboy Unit to tier two of Orks
• Added Tyrant Guard Unit to tier two of Tyranids
• Added Gene Stealers Squad to tier two of Tyranids
• Added Wraithguard Squad to tier two of Eldar
• Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race
• Added Free for All and Team Free for All Victory Point game modes to Custom Games
• New target priority system implemented so that idle units prefer attacking enemies they specialize against
• Vehicle wrecks now remain on the map and provide cover

The Last Stand
• Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant

Campaign
• Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising
• Added the ability save during mid-missions (Chaos Rising Campaign Only)
• Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc
• New 'Invite a Friend' button added to the bridge to easily invite friends to a co-op game

Campaign, Last Stand and Global Bug Fixes

Global
• Various general performance and memory optimizations
• Various stability fixes to front-end menu screens

Campaign
• Fixed issue where a drag-select starting on a wargear item would "stick" even after releasing the mouse button
• More enemies now have the updated unit decorators
• Cyrus' Deep Smoke ability has been retooled; Cyrus now drops a smoke grenade when he infiltrates or reveals himself
• Thaddeus' Ranged Specialist trait will now also add a passive chance to stun with any ranged weapon
• The Chapter's Fury ability has been reworked to charge up from taking damage
• Thule's Might of the Ancient ability has been renamed "Mighty Strike"
• The Force Commander's Drop Bays and Orbital Barrage traits have been combined into a new trait called Orbital Command
• The Force Commander has a new trait called Inspiring Shout which replaced Orbital Barrage's position on the Will path

Multiplayer
• Maps are now listed in alphabetical order
• New tutorial loading screens have been added
• Various minor ability functionality and balance tweaks
• Various text updates for clarity and accuracy

Army Painter
• Space Marine Red Scorpions chapter added
• Chaos Red Corsairs warband added
• Chaos Alpha Legion warband added
• Chaos Death Guard warband added
• Chaos Emperor's Children warband added
• Chaos Iron Warriors warband added
• Chaos Night Lords warband added
• Chaos Thousand Sons warband added
• Chaos Word Bearers warband added
• Chaos World Eaters warband added
• Khorne Red color added
• Chaos army paint schemes can be created by owners of DOW2 or Chaos Rising

Last Stand
• Fixed issue where players would lose ability functionality if revived after dying while entering a building
• Fixed problem with player collision when standing on closing gates
• Fixed an issue where the screen would turn black permanently during the transition between wave 19 and 20 under rare circumstances
• Last Stand heroes can now be rotated in the hero select screen

Front End and Options
• Custom games list can now be sorted by clicking the 'Players' header
• Fixed an issue where a player's Trueskill on the leaderboards screen would be one game behind the Trueskill displayed on the Player Statistics screen
• Fixed the total number of wins/losses displaying incorrectly on the leaderboards
• Fixed a variety of issues with rendering after changing graphics options
• Default resolution on first launch will attempt to match desktop resolution before falling back to lower resolutions
• Ultra settings have been disabled for users running 32-bit versions of Windows unless using the /3GB OS startup switch

Balance Changes and Multiplayer Bug Fixes

Global
• Repair no longer works on ambient buildings
• Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets
• Units under the effects of the Phase Shift ability can no longer repair other units or buildings
• Units can now be damaged by grenades while entering a building but before fully setting up
• Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order
• Unit and ability FX can no longer be seen through the fog of war (some exceptions)
• Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit
• Camouflage abilities can no longer be used in buildings

Map Changes
• Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues
• Outer Reaches: Moved some objects to prevent units getting stuck
• Greentooth Gorge: Added impasses to prevent units getting stuck behind bases

Orks

Global
• Added the Weirdboy unit to Tier 2
• Roks global ability now costs 500 Waaagh
• More dakka will no longer work on some units who have no ranged weapon
• More dakka will no longer work on unconscious units
• Ork global abilities order on the Select Hero screen now match their order in-game

Kommando Nob
• Remote bomb placement no longer keeps Kommando in suppressed animation state
• Kaboom damage no longer works on invulnerable targets.
• Kommando Nob's Rokkit Launcha damage reduced to 65 from 72

Mekboy
• Banner no longer gives bonus to recharge times

Deff Dread
• Deff Dread health has been increased to 650 from 450
• Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20
• Burnaz and Bitz now adds +400 HP
• Deff Dread cost has increased to 250/70 from 250/45
• Burna damage reduced to 40 from 90
• Burnas can now use Attack Ground
• Special attack no longer cut through immunities and armor

Stikkbomma
• Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds
• Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage.
• Stikkbomma HP increased to 200
• Stikkbomb damage increased to 67 from 58

Tankbustas
• Min range added to Rokkit barrage

Warboss
• Warboss Powerclaw now does 190 damage, up from 150
• Warboss’ Shoota ability now does 50 damage for the duration of the ability, up from 28
• Weapon skill reduced to 70 from 90
• Knockback shot can no longer target vehicles
• Knockback shots changed to weapon knockback instead of ability knockback

Stormboyz
• Bomba boyz attack no longer hurts immune units

Sluggas
• Burna Upgrade increases health by 10% instead of 20%
• Burna upgrade cost 85/20

Banner
• Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies
• Ork waaagh banner no longer gives bonuses to ability recharge times

Nob Squad
• Can now attack buildings with their default weapon

Looted Tank
• Max speed reduced to 5 from 7

Eldar

Global
• Added the Wraithguard unit Tier 2
• Eldritch Storm now costs 500 Psychic Might
• Weapon platform teams can now garrison buildings

Webway
• Holo-field ability added to farseer webway gate, when activated cloaks nearby units.
• Webway gates are now permanently cloaked when playing as the Farseer hero

Warpspider Hero
• Entangle will no longer work on unconscious units
• Units affected by group teleport are immune to knockback
• Crack Shot can no longer be used on units without a ranged weapon
• Heavy gauge filament can be toggled in buildings
• Heavy gauge filament no longer changes weapon damage
• Entangle no longer works on vehicles

Farseer
• Cannot be knocked back while levitate active
• Weapon skill reduced to 70 from 90
• Mindwar damage type is now melee heavy instead of piercing

Warlock
• Warlock’s merciless Witchblade now drains 15 mana per hit, down from 30
• Destructor damages units in buildings
• Weapon skill reduced to 70 from 90
• Cloaking shroud now affects vehicles
• Providence should now properly make you invulnerable
• Warlock no longer leaps and knocks down enemies
• Warlock now charges enemies

Avatar
• Avatar of Khaine sword damage increase to 340 from 250
• Cost decreased slightly by 20 power
• Build time decreased to 75s

Warpspider
• Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies

Wraithlord
• Wraithlord weapon upgrade icons now disappear when one is researched
• Wraithlord cost has increased to 450/120 from 450/80
• Wraithlord health has increased to 1200 from 700
• Wraithlord now does splash damage on its melee attack

Rangers
• Kinetic shot cannot target units immune to knockback
• Kinetic shot now does weapon knockback instead of medium weapon knockback
• Infiltrate ability has no cooldown

Shuriken Cannon team
• Energy removed
• Can garrison structures
• Squad health increased to 825

Brightlance Weapon team
• Squad health increased to 825

Banshees
• When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration.
• Aspect of banshee increases HP by 30% from 25%

D Cannon
• Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets
• Can garrison structures
• Squad health increased to 825

Guardians
• Guardian warlock damage reduction aura effect changed to 0.825 from 0.75

Falcon
• Speed reduced to 6 from 8

Fire Prism
• Improved toggling between fire modes
• Speed reduced to 4.5 from 6.5

Space Marines

Global
• Added Librarian unit to tier 2
• Orbital Bombardment now costs 500 zeal
• Blessing of the Omnissiah now repairs less HP to vehicles
• Added the ability to upgrade Space Marine Turrets to Missile turrets

Force Commander
• Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus
• Force Commander power fist wargear damage increased from 145 to 170
• Force Commander terminator power fist damage increased from 145 to 170
• Force Commander artificer armour now grants 20 energy as well as addition HP
• Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate
• Force Commander in Terminator armour now has a lightning claw upgrade

Techmarine
• Techmarine melee damage increased from 14 to 18
• Techmarine now has a melta gun wargear option in tier 2
• Bionics now effects a 360-degree area with reduced damage
• Proximity Mine can now be cancelled while building

Devastator Marine Squad
• Now has a Lascannon upgrade in tier 2 effective against vehicles

Dreadnought
• Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry
• Dreadnought cost increased from 500/90 to 500/140
• Dreadnought HP increased to 1200 from 800
• Dreadnoughts now do splash damage with their melee attacks

Tactical Marines
• Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour
• Plasma gun damage decreased to 65 from 70

Razorback
• Razorback damage increased to 110 from 95

Predator
• Predator now has a dual linked lascannon upgrade which is effective vs. vehicles

Terminators
• Terminator powerfist damage increased from 47 to 68
• Terminator cost reduced to 300 Zeal and 600 Requisition
• Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units

Assault Terminators
• Assault Terminators now have a lightning claws upgrade
• Assault Terminators HP increased from 1500 to 1800
• Storm Hammer damage decreased from 85 to 75
• Assault Terminators cost reduced to 300 Zeal and 600 Requisition

Tyranids

General
• Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3
• Added Genestealer unit to tier 2
• Added Tyrant Guard unit to tier 2
• The global ability ‘Mycetic Spores’ now deploys a Ravener Brood and has been moved to the Ravener Alpha
• The global ability ‘Spore Mines’ has been moved to the Lictor Alpha
• Tyranoformation now costs 500 Biomass

Hive Tyrant
• Hive Tyrant Crushing Claw damage increased to 120 from 73

Ravener Alpha
• Corrosive Devourer damage reduced from 180 to 135
• Corrosive Devourer cooldown reduced from 1.8 to 1.4
• The Ravener Alpha can now construct the Hive Node structure

Hormagaunt
• The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20

Warriors
• Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage
• Adrenal Gland warriors damage reduced to 27.5 from 55

Zoanthrope
• Zoanthrope windup speed increased to 2s from 1.5s

Venom Brood
• The Venom Brood now provides ranged Tyranid units with a boost to ranged damage
• Venom Brood warrior no longer knockdown units with their leap

Spore Mines
• Fixed an issue where Spore Mines would not damage power nodes and power generators

==============================
/ end of notes for 2.1 Chaos Rising Update
==============================

Wednesday Game Deals

50% off Tomb Raider games and Last Remnant on Steam: http://store.steampowered.com/sub/4002/

Direct2Drive


Gamersgate


50% off Football Manager 2010:http://www.gamersgate.com/DD-FM2010/football-manager-2010 ($19.99)

Tuesday, March 9, 2010

R.U.S.E. Public Beta

Public Beta for R.U.S.E. has started, download on Steam:

http://store.steampowered.com/app/33310/

Tuesday Game Deals

50% off Battlestations games and Order of War on Steam: http://store.steampowered.com/sub/4000

Direct2Drive


Gamersgate


50% off Football Manager 2010: http://www.gamersgate.com/DD-FM2010/football-manager-2010 ($19.99)

Monday, March 8, 2010

First Dawn of War 2 Chaos Rising Review from GamesRadar


http://www.gamesradar.com/pc/warhammer-40000-dawn-of-war-ii-chaos-rising/review/warhammer-40000-dawn-of-war-ii-chaos-rising/a-20100305123050624065/g-2009102011480934012

Assassin's Creed 2 DRM server goes down, Game Unplayable



"Earlier today, our tips inbox and the official Assassin's Creed 2 forum were set ablaze by incensed owners of the PC version of the aforementioned Italian revenge epic. According to numerous reports from prospective players of the game, Ubisoft's DRM authentification servers have crashed, forcing some players to suffer lengthy login periods when booting up Assassin's Creed 2, and locking some folks out of the game entirely.

A Ubisoft representative responded to a particularly rage-filled forum thread, stating "clearly the extended downtime and lengthy login issues are unacceptable, particularly as I've been told these servers are constantly monitored." The representative added "I'll do what I can to get more information on what the issue is here first thing tomorrow and push for a resolution and assurance this won't happen in the future." We've got a really great suggestion for how to make such an assurance: Find a less abominable DRM policy."

PC the Preferred Platform for BF:BC2



"DICE has revealed that Battlefield: Bad Company 2 is most popular on PCs, with the number of players on the platform outnumbering both the Xbox 360 or PS3.

"PC currently has more people playing and are in game servers than both the consoles," read a post on the game's blog.

Although DICE was keen to point out that the PC audience was bigger than either console but not bigger than both consoles combined, adding: "You'll need to work to beat both consoles' combined effort."

The developer added that it had brought both the PS3 and PC multiplayer servers back online following an outage on Friday."

AMD Developing Open Physics Platform for Game Developers



"AMD today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy's Vision Engine to create and visualize physics offerings in-game.

"Establishing an open and affordable physics development environment is an important accomplishment for both game developers and gamers, signaling a move away from exclusionary or proprietary approaches," said Eric Demers, chief technology officer, AMD Graphics Division. "Not only does the integration of Bullet Physics into partner middleware help drive broader adoption of physics in games, it ensures that when those games are released, all gamers, regardless of the hardware in their PC, can benefit from the more realistic experience enabled by those effects."

AMD's announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux's DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties.

In addition, AMD is announcing its sponsorship of FREE DMM2 for the PC platform. The Free PC version has no DMM license fee for development or production deployment and includes all the features of the premium version including GPU acceleration. Free PC DMM2 is expected to be made available shortly to interested developers.

"With today's announcement, the incredible physical simulation effects seen in the latest games and blockbuster films can be used by all developers - a tremendous milestone for the industry," said Mitchell Bunnell, chief executive officer, Pixelux. "Working closely with AMD and Bullet's main author, Erwin Coumans, we've enabled tight integration of our DMM2 system and Bullet Physics, giving developers a sophisticated, yet easy-to-use physics pipeline they can use to create things that have never been seen before".

"At Trinigy, one of our guiding principles is ensuring game developers have the freedom to use the tools they need to create the effects they want," said Danie Conradie, president and chief executive officer, Trinigy Inc. "AMD's Open Physics Initiative with Pixelux DMM and Bullet Physics, coupled with our long-standing relationship with all three companies, helped us deliver on that core philosophy by giving developers access to these state-of-the-art technologies for producing advanced effects in games."

All of the Bullet Physics implementations described above can be run on any OpenCL- or DirectCompute-capable platform. On AMD platforms, ATI Stream technology is used to drive the enhanced game experience. As a further enhancement, AMD has developed new parallel GPU accelerated implementations of Bullet Physics' Smoothed Particle Hydrodynamics (SPH) Fluids and Soft Bodies/Cloth. The new code written in OpenCL and Direct Compute will be contributed as open source."

Leaked Performance Numbers for Fermi



All credit goes to original poster.