Thursday, March 11, 2010

Intel Core i7-980X Benchmark


http://www.tomshardware.com/reviews/core-i7-980x-gulftown,2573.html

Summary: has no benefits in games. Save your $1,000 :P

Wednesday, March 10, 2010

Dawn of War II Chaos Rising update released on Steam

Patch notes:

Chaos Rising Update 2.1 notes
===============================

New Features

Global
• Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology
• Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes

Multiplayer
• New Map: 2p Judgment of Carrion
• New Map: 2p Ice Station Obelis
• New Map: 4p Desert Showdown
• New Map: 4p Judgment of Carrion
• New Map: 4p Selenon Fissure
• New Map: 6p Argent Shelf
• New Map: 6p Judgment of Carrion
• New Map: 6p Calderis Refinery (Free-For-All)
• New Map: 6p Judgment of Carrion (Free-For-All)
• Added Librarian Unit to tier two of Space Marines
• Added Weirdboy Unit to tier two of Orks
• Added Tyrant Guard Unit to tier two of Tyranids
• Added Gene Stealers Squad to tier two of Tyranids
• Added Wraithguard Squad to tier two of Eldar
• Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race
• Added Free for All and Team Free for All Victory Point game modes to Custom Games
• New target priority system implemented so that idle units prefer attacking enemies they specialize against
• Vehicle wrecks now remain on the map and provide cover

The Last Stand
• Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant

Campaign
• Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising
• Added the ability save during mid-missions (Chaos Rising Campaign Only)
• Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc
• New 'Invite a Friend' button added to the bridge to easily invite friends to a co-op game

Campaign, Last Stand and Global Bug Fixes

Global
• Various general performance and memory optimizations
• Various stability fixes to front-end menu screens

Campaign
• Fixed issue where a drag-select starting on a wargear item would "stick" even after releasing the mouse button
• More enemies now have the updated unit decorators
• Cyrus' Deep Smoke ability has been retooled; Cyrus now drops a smoke grenade when he infiltrates or reveals himself
• Thaddeus' Ranged Specialist trait will now also add a passive chance to stun with any ranged weapon
• The Chapter's Fury ability has been reworked to charge up from taking damage
• Thule's Might of the Ancient ability has been renamed "Mighty Strike"
• The Force Commander's Drop Bays and Orbital Barrage traits have been combined into a new trait called Orbital Command
• The Force Commander has a new trait called Inspiring Shout which replaced Orbital Barrage's position on the Will path

Multiplayer
• Maps are now listed in alphabetical order
• New tutorial loading screens have been added
• Various minor ability functionality and balance tweaks
• Various text updates for clarity and accuracy

Army Painter
• Space Marine Red Scorpions chapter added
• Chaos Red Corsairs warband added
• Chaos Alpha Legion warband added
• Chaos Death Guard warband added
• Chaos Emperor's Children warband added
• Chaos Iron Warriors warband added
• Chaos Night Lords warband added
• Chaos Thousand Sons warband added
• Chaos Word Bearers warband added
• Chaos World Eaters warband added
• Khorne Red color added
• Chaos army paint schemes can be created by owners of DOW2 or Chaos Rising

Last Stand
• Fixed issue where players would lose ability functionality if revived after dying while entering a building
• Fixed problem with player collision when standing on closing gates
• Fixed an issue where the screen would turn black permanently during the transition between wave 19 and 20 under rare circumstances
• Last Stand heroes can now be rotated in the hero select screen

Front End and Options
• Custom games list can now be sorted by clicking the 'Players' header
• Fixed an issue where a player's Trueskill on the leaderboards screen would be one game behind the Trueskill displayed on the Player Statistics screen
• Fixed the total number of wins/losses displaying incorrectly on the leaderboards
• Fixed a variety of issues with rendering after changing graphics options
• Default resolution on first launch will attempt to match desktop resolution before falling back to lower resolutions
• Ultra settings have been disabled for users running 32-bit versions of Windows unless using the /3GB OS startup switch

Balance Changes and Multiplayer Bug Fixes

Global
• Repair no longer works on ambient buildings
• Artillery projectiles now fire at the location they were firing at when they begin their wind up animation, this makes it more difficult to hit moving targets
• Units under the effects of the Phase Shift ability can no longer repair other units or buildings
• Units can now be damaged by grenades while entering a building but before fully setting up
• Looted Tank and Predator Tank no longer shoot continously without enemy targets while moving towards the destination of an attack move order
• Unit and ability FX can no longer be seen through the fog of war (some exceptions)
• Fixed issue where queued actions could sometimes be resumed upon reviving a hero unit
• Camouflage abilities can no longer be used in buildings

Map Changes
• Angel Gate: Destroyed buildings at the top of the map to prevent garrisoning issues
• Outer Reaches: Moved some objects to prevent units getting stuck
• Greentooth Gorge: Added impasses to prevent units getting stuck behind bases

Orks

Global
• Added the Weirdboy unit to Tier 2
• Roks global ability now costs 500 Waaagh
• More dakka will no longer work on some units who have no ranged weapon
• More dakka will no longer work on unconscious units
• Ork global abilities order on the Select Hero screen now match their order in-game

Kommando Nob
• Remote bomb placement no longer keeps Kommando in suppressed animation state
• Kaboom damage no longer works on invulnerable targets.
• Kommando Nob's Rokkit Launcha damage reduced to 65 from 72

Mekboy
• Banner no longer gives bonus to recharge times

Deff Dread
• Deff Dread health has been increased to 650 from 450
• Deff Dread Burnaz and Bitz upgrade cost has decreased to 180/20 from 200/20
• Burnaz and Bitz now adds +400 HP
• Deff Dread cost has increased to 250/70 from 250/45
• Burna damage reduced to 40 from 90
• Burnas can now use Attack Ground
• Special attack no longer cut through immunities and armor

Stikkbomma
• Stikkbomma stun bomb cooldown reduced to 30 seconds from 60 seconds
• Stikkbommba grenade damage has been adjusted over their effective radius, does more consistent and higher damage.
• Stikkbomma HP increased to 200
• Stikkbomb damage increased to 67 from 58

Tankbustas
• Min range added to Rokkit barrage

Warboss
• Warboss Powerclaw now does 190 damage, up from 150
• Warboss’ Shoota ability now does 50 damage for the duration of the ability, up from 28
• Weapon skill reduced to 70 from 90
• Knockback shot can no longer target vehicles
• Knockback shots changed to weapon knockback instead of ability knockback

Stormboyz
• Bomba boyz attack no longer hurts immune units

Sluggas
• Burna Upgrade increases health by 10% instead of 20%
• Burna upgrade cost 85/20

Banner
• Ork waaagh banner now has the Frazzle ability which stuns nearby enemies and buffs the speed, attack and defense of nearby allies
• Ork waaagh banner no longer gives bonuses to ability recharge times

Nob Squad
• Can now attack buildings with their default weapon

Looted Tank
• Max speed reduced to 5 from 7

Eldar

Global
• Added the Wraithguard unit Tier 2
• Eldritch Storm now costs 500 Psychic Might
• Weapon platform teams can now garrison buildings

Webway
• Holo-field ability added to farseer webway gate, when activated cloaks nearby units.
• Webway gates are now permanently cloaked when playing as the Farseer hero

Warpspider Hero
• Entangle will no longer work on unconscious units
• Units affected by group teleport are immune to knockback
• Crack Shot can no longer be used on units without a ranged weapon
• Heavy gauge filament can be toggled in buildings
• Heavy gauge filament no longer changes weapon damage
• Entangle no longer works on vehicles

Farseer
• Cannot be knocked back while levitate active
• Weapon skill reduced to 70 from 90
• Mindwar damage type is now melee heavy instead of piercing

Warlock
• Warlock’s merciless Witchblade now drains 15 mana per hit, down from 30
• Destructor damages units in buildings
• Weapon skill reduced to 70 from 90
• Cloaking shroud now affects vehicles
• Providence should now properly make you invulnerable
• Warlock no longer leaps and knocks down enemies
• Warlock now charges enemies

Avatar
• Avatar of Khaine sword damage increase to 340 from 250
• Cost decreased slightly by 20 power
• Build time decreased to 75s

Warpspider
• Warp spiders now only seek cover in a 2m radius to lower the time they spend between teleporting and firing at enemies

Wraithlord
• Wraithlord weapon upgrade icons now disappear when one is researched
• Wraithlord cost has increased to 450/120 from 450/80
• Wraithlord health has increased to 1200 from 700
• Wraithlord now does splash damage on its melee attack

Rangers
• Kinetic shot cannot target units immune to knockback
• Kinetic shot now does weapon knockback instead of medium weapon knockback
• Infiltrate ability has no cooldown

Shuriken Cannon team
• Energy removed
• Can garrison structures
• Squad health increased to 825

Brightlance Weapon team
• Squad health increased to 825

Banshees
• When fleet of foot is used with an exarch added, squads takes 50% reduced ranged damage for the duration.
• Aspect of banshee increases HP by 30% from 25%

D Cannon
• Projectile now fires at the location that was targeted when the D cannon begins its wind up animation. This makes it more difficult for the D Cannon to hit moving targets
• Can garrison structures
• Squad health increased to 825

Guardians
• Guardian warlock damage reduction aura effect changed to 0.825 from 0.75

Falcon
• Speed reduced to 6 from 8

Fire Prism
• Improved toggling between fire modes
• Speed reduced to 4.5 from 6.5

Space Marines

Global
• Added Librarian unit to tier 2
• Orbital Bombardment now costs 500 zeal
• Blessing of the Omnissiah now repairs less HP to vehicles
• Added the ability to upgrade Space Marine Turrets to Missile turrets

Force Commander
• Stormshield wargear now grants the Force Commander a 20% ranged damage reduction bonus
• Force Commander power fist wargear damage increased from 145 to 170
• Force Commander terminator power fist damage increased from 145 to 170
• Force Commander artificer armour now grants 20 energy as well as addition HP
• Fixed an exploit allowing the Force Commander to give a never-ending defense bonus to allies from a Webway gate
• Force Commander in Terminator armour now has a lightning claw upgrade

Techmarine
• Techmarine melee damage increased from 14 to 18
• Techmarine now has a melta gun wargear option in tier 2
• Bionics now effects a 360-degree area with reduced damage
• Proximity Mine can now be cancelled while building

Devastator Marine Squad
• Now has a Lascannon upgrade in tier 2 effective against vehicles

Dreadnought
• Dreadnought now has a multimelta upgrade effective vs. vehicles and heavy infantry
• Dreadnought cost increased from 500/90 to 500/140
• Dreadnought HP increased to 1200 from 800
• Dreadnoughts now do splash damage with their melee attacks

Tactical Marines
• Tactical Marines now have the Kraken Bolts ability which increases their weapon damage by 20% against targets with heavy armour
• Plasma gun damage decreased to 65 from 70

Razorback
• Razorback damage increased to 110 from 95

Predator
• Predator now has a dual linked lascannon upgrade which is effective vs. vehicles

Terminators
• Terminator powerfist damage increased from 47 to 68
• Terminator cost reduced to 300 Zeal and 600 Requisition
• Cyclone missile barrage damage reduced to 40 from 80, no longer knocks back retreating units

Assault Terminators
• Assault Terminators now have a lightning claws upgrade
• Assault Terminators HP increased from 1500 to 1800
• Storm Hammer damage decreased from 85 to 75
• Assault Terminators cost reduced to 300 Zeal and 600 Requisition

Tyranids

General
• Tier 2 Carnifex has been reintegrated into the tier 3 Screamer Killer and remains in tier 3
• Added Genestealer unit to tier 2
• Added Tyrant Guard unit to tier 2
• The global ability ‘Mycetic Spores’ now deploys a Ravener Brood and has been moved to the Ravener Alpha
• The global ability ‘Spore Mines’ has been moved to the Lictor Alpha
• Tyranoformation now costs 500 Biomass

Hive Tyrant
• Hive Tyrant Crushing Claw damage increased to 120 from 73

Ravener Alpha
• Corrosive Devourer damage reduced from 180 to 135
• Corrosive Devourer cooldown reduced from 1.8 to 1.4
• The Ravener Alpha can now construct the Hive Node structure

Hormagaunt
• The adrenal glands upgrade has been reduced in cost to 75/15 from 75/20

Warriors
• Warriors with the Adrenal Gland upgrade now provide melee Tyranid units with a boost to melee damage
• Adrenal Gland warriors damage reduced to 27.5 from 55

Zoanthrope
• Zoanthrope windup speed increased to 2s from 1.5s

Venom Brood
• The Venom Brood now provides ranged Tyranid units with a boost to ranged damage
• Venom Brood warrior no longer knockdown units with their leap

Spore Mines
• Fixed an issue where Spore Mines would not damage power nodes and power generators

==============================
/ end of notes for 2.1 Chaos Rising Update
==============================

Wednesday Game Deals

50% off Tomb Raider games and Last Remnant on Steam: http://store.steampowered.com/sub/4002/

Direct2Drive


Gamersgate


50% off Football Manager 2010:http://www.gamersgate.com/DD-FM2010/football-manager-2010 ($19.99)

Tuesday, March 9, 2010

R.U.S.E. Public Beta

Public Beta for R.U.S.E. has started, download on Steam:

http://store.steampowered.com/app/33310/

Tuesday Game Deals

50% off Battlestations games and Order of War on Steam: http://store.steampowered.com/sub/4000

Direct2Drive


Gamersgate


50% off Football Manager 2010: http://www.gamersgate.com/DD-FM2010/football-manager-2010 ($19.99)

Monday, March 8, 2010

First Dawn of War 2 Chaos Rising Review from GamesRadar


http://www.gamesradar.com/pc/warhammer-40000-dawn-of-war-ii-chaos-rising/review/warhammer-40000-dawn-of-war-ii-chaos-rising/a-20100305123050624065/g-2009102011480934012

Assassin's Creed 2 DRM server goes down, Game Unplayable



"Earlier today, our tips inbox and the official Assassin's Creed 2 forum were set ablaze by incensed owners of the PC version of the aforementioned Italian revenge epic. According to numerous reports from prospective players of the game, Ubisoft's DRM authentification servers have crashed, forcing some players to suffer lengthy login periods when booting up Assassin's Creed 2, and locking some folks out of the game entirely.

A Ubisoft representative responded to a particularly rage-filled forum thread, stating "clearly the extended downtime and lengthy login issues are unacceptable, particularly as I've been told these servers are constantly monitored." The representative added "I'll do what I can to get more information on what the issue is here first thing tomorrow and push for a resolution and assurance this won't happen in the future." We've got a really great suggestion for how to make such an assurance: Find a less abominable DRM policy."

PC the Preferred Platform for BF:BC2



"DICE has revealed that Battlefield: Bad Company 2 is most popular on PCs, with the number of players on the platform outnumbering both the Xbox 360 or PS3.

"PC currently has more people playing and are in game servers than both the consoles," read a post on the game's blog.

Although DICE was keen to point out that the PC audience was bigger than either console but not bigger than both consoles combined, adding: "You'll need to work to beat both consoles' combined effort."

The developer added that it had brought both the PS3 and PC multiplayer servers back online following an outage on Friday."

AMD Developing Open Physics Platform for Game Developers



"AMD today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy's Vision Engine to create and visualize physics offerings in-game.

"Establishing an open and affordable physics development environment is an important accomplishment for both game developers and gamers, signaling a move away from exclusionary or proprietary approaches," said Eric Demers, chief technology officer, AMD Graphics Division. "Not only does the integration of Bullet Physics into partner middleware help drive broader adoption of physics in games, it ensures that when those games are released, all gamers, regardless of the hardware in their PC, can benefit from the more realistic experience enabled by those effects."

AMD's announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux's DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties.

In addition, AMD is announcing its sponsorship of FREE DMM2 for the PC platform. The Free PC version has no DMM license fee for development or production deployment and includes all the features of the premium version including GPU acceleration. Free PC DMM2 is expected to be made available shortly to interested developers.

"With today's announcement, the incredible physical simulation effects seen in the latest games and blockbuster films can be used by all developers - a tremendous milestone for the industry," said Mitchell Bunnell, chief executive officer, Pixelux. "Working closely with AMD and Bullet's main author, Erwin Coumans, we've enabled tight integration of our DMM2 system and Bullet Physics, giving developers a sophisticated, yet easy-to-use physics pipeline they can use to create things that have never been seen before".

"At Trinigy, one of our guiding principles is ensuring game developers have the freedom to use the tools they need to create the effects they want," said Danie Conradie, president and chief executive officer, Trinigy Inc. "AMD's Open Physics Initiative with Pixelux DMM and Bullet Physics, coupled with our long-standing relationship with all three companies, helped us deliver on that core philosophy by giving developers access to these state-of-the-art technologies for producing advanced effects in games."

All of the Bullet Physics implementations described above can be run on any OpenCL- or DirectCompute-capable platform. On AMD platforms, ATI Stream technology is used to drive the enhanced game experience. As a further enhancement, AMD has developed new parallel GPU accelerated implementations of Bullet Physics' Smoothed Particle Hydrodynamics (SPH) Fluids and Soft Bodies/Cloth. The new code written in OpenCL and Direct Compute will be contributed as open source."

Leaked Performance Numbers for Fermi



All credit goes to original poster.

Monday Game Deals


66% off all Hitman and Deus Ex games on Steam: http://store.steampowered.com/sub/3098


Gamersgate


50% off Condemned: Criminal Origins: http://www.gamersgate.com/DD-COND/condemned-criminal-origins ($3.73)

50% off Football Manager 2010: http://www.gamersgate.com/DD-FM2010/football-manager-2010 ($19.99)

Gaming PCs: Best Performance for the Price (March 1, 2010)


Gaming PCs: Best Performance for the Price (March 1, 2010)

Table of Contents

i. Introduction

ii. Methodology

iii. Terminology

iv. Graphics Card Rankings

v. $800 Build (Mid-End)

vi. $1,400 Build (High-End)

vii. $2,000 Build (Extreme)

viii. What’s Ahead

ix. Closing Comments

x. Disclaimer and Terms of Use

i. Introduction

I’m starting a new series which will be updated monthly and will showcase the most value and performance that can be bought for a gaming PC at 3 price points. These price points will be: $800, $1400, and $2000, providing a good range of builds. I’ve seen many threads on the forums asking for help building a PC or buying parts at a particular price point, so hopefully this guide will prove useful for many people. The following will be the guidelines to my methodology, along with a glossary containing brief definitions and descriptions of commonly used phrases and abbreviations that you will see a lot when reading about hardware. You can skip around by using Ctrl+F to get to the section that you want.

ii. Methodology

Builds must have an acceptable performance in most of the latest games at high to highest quality settings. While there may be a graphics card out there for under $100 making it cheap and probably good value for money, there’s no point in getting it if it will only play games at low-medium settings at 20fps. “Acceptable performance” is defined at a minimum of 40fps, above 60 preferably. High settings is normally what you can enable in the game options menu minus things like high antialiasing and ambient occlusion (extremely taxing for most systems), highest settings is all slider bars and resolution pushed to max (1920x1080/1200 to 2560x1600), as well as things like forced antialiasing and anisotropic filtering.

All pricing will be from newegg.com, the largest North American e-tailer of computer components. Its prices are competitive, it has a good reputation amongst customers, and sticking with one website will keep pricing consistent. In many cases you may be able to find the item slightly cheaper at places such as Amazon or TigerDirect, but Newegg prices serve as a good guideline in the vast majority of circumstances. For Canadians there is newegg.ca, where prices are generally about 10% higher in Canadian dollars. Combo deals, rebates and sales will generally not be considered because they are extremely transient. I will give myself about a 5% leeway in the final cost (meaning an “$800” build may cost up to $840).

All components will have a reasonable amount of quality to them. If a poorly-reviewed generic motherboard is $20 cheaper to a brand-name, well-reviewed motherboard while carrying the same specs, I am likely to choose the brand-name motherboard because long term stability is worth more than $20.

Build considerations will not include exterior features to components such as overclockability, core unlocking, wattage, temps etc. Many of those things are subjective as to their value, and excluding them will keep build methodology consistent. Components will be considered based on their stock performance. Because of the disregard for overclockability and temps, coolers will not be included in builds.

I will not be personally testing any of my builds, but I will be using cross-analysis from several established hardware sites to give relatively accurate evaluation as to final performance. There are an abundant amount of reviews for each hardware component out there, and I will do my best to provide a fair conclusion for performance based on benchmarks.

Builds will not include monitor, mouse, keyboard, speakers or OS cost as it is presumed the buyer will get these based on their tastes and needs. In general, to add the cost of a typical monitor and OS you need to add $300. Mouse, keyboard and speakers’ costs are highly variable depending on the quality you want to get. It should be of consideration however that the newest 3D development platforms such as DirectX 11 will only be available on the newer OS’s, in this case Windows Vista and Windows 7; Windows XP can only run up to DirectX 9, meaning paying for DirectX11 functionality will be wasted if you decide to go with that OS.

Builds will also not include shipping or tax fees, for obvious reasons.

iii. Terminology (Alphabetical) (work in progress)

Ambient Occlusion – Technique that provides realistic lighting effects on irregular surfaces. Generally very GPU-intensive, sometimes with only negligible results.

Anisotropic Filtering – Filters textures so that they look more accurate over a distance at certain angles. A cobblestone road without AF will look like a muddy road in the distance; with AF turned on, it will still look distinctly like a cobblestone road even as it approaches the horizon. AF is generally not very GPU intensive, even on its highest setting (which is 16x at the moment).

Antialiasing = Image quality method that reduces the “jaggies” or pixilation around the edges of in-game objects. Typically carried out using the efficient multisampling method, there also exists supersampling antialiasing which uses brute force graphical power to calculate the image in many times its original size, and then downscales that for extreme detail. This typically looks better than any other form of antialiasing, but is also extremely intensive on the hardware. The standard level of antialiasing is 4x MSAA with 8x MSAA considered standard for the high end, but levels can currently go up as high as 32xQ AA.

Bottlenecking – When one component significantly limits another. Components depend on each other to operate, and if one component reaches its maximum performance level, the corresponding performance level of a component that depends on it will be “bottlenecked”. Example: Game X has a maximum framerate of 100fps using an extremely fast processor and graphics card, and a framerate of 20fps using an extremely slow processor and the same fast graphics card. The graphics card is capable of attaining 100fps, but can’t due to the slow processor, and is thus being bottlenecked. The extra graphical power it is capable of is essentially being wasted. In system builds it is important for components to be both powerful and balanced.

Cache = Can refer to many different things, but in hardware it’s usually used on the processor and hard disk. The processor has a small memory reserve referred to as the cache which contains very fast memory; the larger the cache, the faster your processor will be able to retrieve commonly used data. This is fairly useful for games, and higher end processors have larger and faster cache. The hard disk also has a cache, which is a disc-based buffer kept in RAM that also allows for faster access times.

CF = Crossfire, ATI’s multi-GPU scaling solution. Crossfire generally refers to two cards, Tri-fire 3, and Quad-fire 4. Crossfire Hybrid X refers to a Crossfire relationship between a graphics card and an integrated graphics chip, usually present on more elementary motherboards. Like SLI, Crossfire will not achieve its theoretical 100% performance boost most of the time, but it will be fairly close.

CPU – Central Processing Unit. The “brain” of a computer, it essentially directs all of the actions of the other components. In gaming, it’s usually the GPU that is most important in determining performance but an abnormally weak CPU will bottleneck the performance of the graphics card.

DirectX = An application programming interface for 3D applications including games, usually distributed in runtime libraries. DirectX11 is the newest version of the 3D development platform, sporting features including tessellation, better multithreading support, Shader Model 5.0, and more optimized performance.

Frames per second (framerate) = The amount of time that the game updates the live image per second. Games start to feel significantly laggy below 40fps, and 60fps is currently the standard for optimal performance (though higher frames up to 120 currently exist). The frames per second in games is slightly different from the frames per second in television in movies in that it typically lacks motion blur, so high amounts are needed in order to compensate for smoothness. This is why TV and movies look smooth at 24fps, while games are basically unplayable at that framerate.

FRAPS = Handy program that measures framerates, records benchmarks and movies, and takes screenshots. Generally what reviewers use to measure framerates for their benchmarks.

GPU – Graphics Processing Unit. This powers your graphics card and specializes in processing intensive 3D graphics in real time. In contrast to CPUs, they are highly parallel, with lower clock speeds but many more individual processing units. The most important factor in graphics performance.

GTX = Nvidia’s line of GPUs, the higher the number the better. Currently in the 2xx series.

HDD = Hard Disk Drive. This is your mass storage device that usually runs on the SATA interface. Windows users are probably familiar with it, it is the drive usually labeled “C:\” in My Computer.

Hyperthreading = Intel’s built in feature that allows a single physical core to be divided into 2 logical threads; enhances multitasking. Usually has little effect in games but functionality may increase as games become more multithreaded.

HyperTransport = Replacement for the front side bus, this system has a higher bandwidth and universalizes several different FSB frequencies.

LGA 1156 = Core i5 and i3 socket. The core i5 architecture is similar to that of the Core i7, except it has lower all around specs and lacks hyperthreading. It serves to bridge the gap between mainstream and enthusiast processors. The Core i3 line are dual core processors with hyperthreading.

LGA 1366 = Core i7 socket. Currently Intel’s flagship platform, sporting the most high-end processors with the greatest amount of L3 cache, hyperthreading, as well as the fastest QPI.

Multi GPU – Either SLI or Crossfire configuration. To get an idea of the performance that multi-GPU yields, refer to these:

http://www.youtube.com/watch?v=lCj4r2Gskqw&feature=player_embedded

http://www.xbitlabs.com/articles/video/display/radeon-hd5800-crossfirex_5.html#sect0

http://benchmarkextreme.com/Articles/HD%205870%20TriFire/P1.html

OS = Operating System. For gaming PCs this will be Windows. The newest version of Windows is Windows 7, and it along with Windows Vista supports DirectX11.

P55 = A chipset that works to connect the QPI of LGA 1156 processors with peripheral devices. Used in reference to motherboards.

PCIe = PCI express. This high bandwidth slot is where your graphics cards are inserted. The current version is 2.0, with a 2.1 revision.

PhysX – Nvidia’s onboard physics solution. Many of Nvidia’s newer cards come with an onboard PhysX chip, which allows for the efficient processing of physics in games that support it. Physx actually doesn’t require much hardware power, but it will take up an entire graphics card in a multi-GPU setup. ATI cards are also unable to run Physx. That is why some people opt to buy a single, cheap Physx capable card such as the GT 220 and use that as a dedicated card to do Physx. There are other cards where an additional PhysX chip is actually onboard the video card itself, such as the GTX 275 Co-Op Edition: http://www.xbitlabs.com/articles/video/display/evga-gtx275-coop-physx_8.html#sect1

QPI = Quick Path Interconnect. The successor to the front side bus and originally seen on AMD chips in the form of HyperTransport, it allows for extremely fast transfer rates from the memory controller to the CPU.

Radeon HD = ATI’s line of GPUs, the higher the number the better. Currently in the 5xxx series.

RAM = Random Access Memory, also referred to as “memory”. These act essentially as worktables for the applications that you run, storing the data of currently active applications to be used. The more and faster RAM that you have, the better games will run (to an extent).

Resolution – This will affect the overall detail of your game. Changes in resolution decrease performance, as more pixels need to be processed per frame. Standard high end resolutions are 1680x1050, 1920x1080, 1920x1200, and 2560x1600.

SLI – Scalable Link Interface. Nvidia’s multi-GPU solution, it allows 2 or more graphics cards to communicate to each other over the PCI express lanes, achieving a theoretical x-scaling in performance where x is the number of graphics cards. In reality you usually see less than the theoretical scaling, but the performance benefits from multi-GPU can still be very significant, typically resulting in a 80-90% performance boost rather than the theoretical 100%

Socket AM2/2+ = Socket for AMD’s previous generation processors including the Athlon 64 and Phenom lines.

Socket AM3 = Socket for AMD’s current generation of processors including the Athlon II and Phenom II lines.

SSD = Solid State Disk. Fast and efficient storage resembling very large flash drives. They’re still very cost-prohibitive at the moment, with even the smallest ones containing only a few dozen GB costing over a hundred dollars. At the moment, generally used to speed up Windows startup time (benchmarks exist that demonstrate startups as short as 20 seconds), and load times. Not a very good choice in builds based on value, but something to keep your eye on in the months/years ahead.

Vertical sync – Locks your framerate to that of your monitor (usually 60). The benefit of this is it prevents screen tearing, which appears as a thin horizontal line that stretches across your screen momentarily due to the frames exceeding that of your monitor and not matching up.

X58 = A chipset that works to connect the QPI of LGA 1366 processors with peripheral devices. Used in reference to motherboards.

iv. Graphics Card Rankings (strongest to weakest, “=” implies similar average performance)

Radeon HD 5970 = Radeon HD 5850 CF (best value at $600)

GTX 295 = GTX 260 SLI

Radeon HD 5870 (best value at $400)

Radeon HD 5850 (best value at $300)

GTX 285

Radeon HD 5830

GTX 275 = GTX 280

Radeon HD 4890

Radeon HD 5770 (best value at ~$200) = GTX 260

Radeon HD 4870

(anything under this point is not really worthwhile to get in terms of a new gaming PC)

v. $800 Build (Mid-End)

Case:

Cooler Master is the overall best in computer cases, and is topped by only Lian Li at the extreme price ranges. For a mid-tower case, there is no better in terms of price and quality.

http://www.newegg.com/Product/Product.aspx?Item=N82E16811119068 ($50)

Processor:

AMD provides very good performance for the price, with the Athlon II series essentially beating out any of Intel’s offerings at the same price point in the budget to mid-end area. The X3 435 is a triple core processor that can play most games at acceptable settings, and has performance in line with much more expensive processors. The only notable problem is its lack of L3 Cache, which makes it significantly slower than its more powerful brethren. But at $75, it’s a steal.

http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3663&p=8

http://www.newegg.com/Product/Product.aspx?Item=N82E16819103724&Tpk=x3%20435 ($75)

Video Card:

The Sapphire Radeon 5850 Toxic Edition is factory overclocked, cooled with their proprietary Vapor-X system, and has a cool design to boot. The stock 5850 already has amazing games performance (the second fastest single-GPU on the planet) and the Toxic Edition marks about a 10% performance increase on top of that. All of these features make the extra $30 premium over the stock version well worth it, and the card itself is the best card in its price range.

http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/29112-sapphire-radeon-hd-5850-1gb-toxic-edition-review.html

http://www.newegg.com/Product/Product.aspx?Item=N82E16814102881&cm_re=5850_sapphire-_-14-102-881-_-Product ($340)

Memory:

http://www.newegg.com/Product/Product.aspx?Item=N82E16820231193 ($105)

Hard Drive:

Western Digital is the leader in hard drives, and the 500GB Caviar Blue model is fast and should fit the storage needs of most people. Priced at $56, there is nothing much to compete with it at that price and performance level.

http://www.tomshardware.com/reviews/500gb-hdd-disk,2150-8.html

http://www.newegg.com/Product/Product.aspx?Item=N82E16822136073 ($56)

Motherboard:

http://www.newegg.com/Product/Product.aspx?Item=N82E16813128392 ($77)

Power Supply:

Antec is a good brand in power supplies, and its 500W Earthwatts model will power most mid-end gaming PCs, and definitely those with only one graphics card.

http://www.newegg.com/Product/Product.aspx?Item=N82E16817371007 ($70)

Optical Drive:

http://www.newegg.com/Product/Product.aspx?Item=N82E16827106289 ($27)

Net specs:

Cooler Master Centurion 5 Mid-Tower Case

AMD Athlon Phenom II X3 435 2.9Ghz Triple Core

Sapphire Radeon HD 5850 Toxic Edition

G. Skill 4GB Dual Channel DDR3 Memory

Western Digital 500GB 7200 RPM Caviar Blue HDD

Gigabyte AMD AM3 770 ATX Motherboard

Antec 500W Earthwatts Power Supply

Liteon DVD/CD read/writer

Total cost: $800

Conclusion: Except in relatively demanding games such as Far Cry 2, Crysis or World in Conflict, this setup will give you outstanding performance at high to highest settings. Few games will limit it graphically.

vi. $1400 Build (High-End)

Case:

The Antec 1200 is a favourite amongst enthusiasts for its size, cooling and aesthetics. Though expensive, every dollar is worth it.

http://www.newegg.com/Product/Product.aspx?Item=N82E16811129043&cm_re=antec_1200-_-11-129-043-_-Product ($160)

Alternatively, you could get Cooler Master’s HAF 932, which is equally good (but arguably not as cool looking):

http://www.newegg.com/Product/Product.aspx?Item=N82E16811119160&cm_re=haf_932-_-11-119-160-_-Product ($160)

Processor:

The AMD Phenom II X4 965 Black Edition CPU is great value for money, while not as fast as Intel’s Core i7 line, it’s not nearly as expensive either. You will see great performance in most titles.

http://www.tomshardware.com/reviews/phenom-x4-965,2389-8.html

http://www.newegg.com/Product/Product.aspx?Item=N82E16819103727&cm_re=965-_-19-103-727-_-Product ($180)

Video Card

At $310, The Radeon HD 5850 provides some of the best performance there is. What can beat that then? Well two 5850’s certainly can. With this GPU setup, you will be running with power equivalent to the HD 5970, which is currently the fastest discrete graphics solution in the world. Aside for a small minority of titles, you will be able to run everything maxed out smoothly.

http://www.anandtech.com/video/showdoc.aspx?i=3679&p=1

http://www.newegg.com/Product/Product.aspx?Item=N82E16814161302&cm_re=5850-_-14-161-302-_-Product ($310x2 = $620)

Memory:

http://www.newegg.com/Product/Product.aspx?Item=N82E16820231193 ($105)

Hard Drive

At 1TB, 7200 RPM and 32MB cache, nothing really beats Western Digital’s Caviar Black HDD at $100.

http://www.newegg.com/Product/Product.aspx?Item=N82E16822136284 ($100)

Motherboard

The Asus 790GX has two PCIe slots, meaning it can support CrossfireX.

http://www.newegg.com/Product/Product.aspx?Item=N82E16813131366 ($140)

Power Supply

For a dual GPU setup, a minimum of 600W should be used. For maximum stability and quality, I have chosen a 750W Corsair Power supply that has been very popular and very well-received on newegg thus far:

http://www.newegg.com/Product/Product.aspx?Item=N82E16817139006 ($120)

Optical Drive:

http://www.newegg.com/Product/Product.aspx?Item=N82E16827106289 ($27)

Net Specs:

Antec 1200 Full Tower Case

AMD Phenom II X4 965 Black Edition 3.4 Ghz Quad Core

HIS Radeon HD 5850 Crossfire

G. Skill 4GB Dual Channel DDR3 Memory

Western Digital 1TB 7200 RPM Caviar Black HDD

Asus AMD AM3 790GX ATX Motherboard

Corsair 750W Power Supply

Liteon DVD/CD read/writer

Total cost: $1452

Conclusion: Except for games like Crysis, Stalker or Arma 2 at the very highest settings, this will play everything at highest settings at 60fps or above (way above in some cases). This is arguably the “sweet spot” in terms of buying gaming PCs. It should be noted however that with an additional $60, both of the 5850’s can be upgraded to their superior Toxic versions, yielding around another 10% in performance.

vii. $2,000 Build (Extreme)

Case:

The Antec 1200 is a favourite amongst enthusiasts for its size, cooling and aesthetics. Though expensive, every dollar is worth it.

http://www.newegg.com/Product/Product.aspx?Item=N82E16811129043&cm_re=antec_1200-_-11-129-043-_-Product ($160)

Alternatively, you could get Cooler Master’s HAF 932, which is equally good (but arguably not as cool looking):

http://www.newegg.com/Product/Product.aspx?Item=N82E16811119160&cm_re=haf_932-_-11-119-160-_-Product ($160)

Processor:

Intel Core i7 sits atop the performance chart, with the 920 providing a great balance between performance and value. With the LGA1366 chipset, you also have more motherboard options regarding PCIe and memory. LGA1366 is also better suited towards multi-GPU setups.

http://www.newegg.com/Product/Product.aspx?Item=N82E16819115202&cm_re=920-_-19-115-202-_-Product ($289)

Video Card:

Running hot and heavy, this rig will consist of THREE Radeon HD 5850s, enough to blow the tops off of games like Stalker, and even enough to play Crysis at highest settings (1920x1080, 8x AA, 16AF, Very High) at acceptable framerates (A GTX 295 which is about half the graphical power plays Crysis at those settings at about 25-35 fps). For an idea of the real world performance look here (HD5850 ~ 0.8HD 5870, Trifire~Quadfire due to PCIe and driver constraints):

http://www.youtube.com/watch?v=88WXAIVj_4I (Resident Evil 5 maxed settings)

http://www.youtube.com/watch?v=gxJyV8zwDqI (Crysis @ 4xAA, maxed settings)

http://www.newegg.com/Product/Product.aspx?Item=N82E16814161302&cm_re=5850-_-14-161-302-_-Product (3x$310 = $930)

Memory:

With LGA 1366, we have access to faster and more memory, going for 6GB Tri-channel DDR3, enough to handle any game:

http://www.newegg.com/Product/Product.aspx?Item=N82E16820231223 ($160)

Hard Drive:

At 1TB, 7200 RPM and 32MB cache, nothing really beats Western Digital’s Caviar Black HDD at $100.

http://www.newegg.com/Product/Product.aspx?Item=N82E16822136284 ($100)

Motherboard:

An extremely robust board, the EVGA E758-A1 board is the perfect solution for LGA 1366 and multiple graphics cards.

http://www.newegg.com/Product/Product.aspx?Item=N82E16813188039 ($270)

Power Supply:

The Rosewill Bronze Series 1000W Power Supply is just extremely good value for money, and enough to power our setup with 3x 6-pin and 3x 6+2-pin connectors.

http://www.newegg.com/Product/Product.aspx?Item=N82E16817182188 ($130)

Optical Drive:

http://www.newegg.com/Product/Product.aspx?Item=N82E16827106289 ($27)

Net Specs:

Antec 1200 Full Tower Case

Intel Core i7 920 Processor, 2.66Ghz Quad Core with Hyperthreading and 4.8GT/s QPI

HIS Radeon HD 5850 Tri-Fire

G. Skill 6GB Triple Channel DDR3 Memory

Western Digital 1TB 7200 RPM Caviar Black HDD

EVGA 3-Way E758-A1 X58 Core i7 Motherboard

Rosewill Bronze Series 1000W Power Supply

Liteon DVD/CD read/writer

Total Cost: $2066

Conclusion: High resolution, high antialiasing, ambient occlusion, high frame rate, max settings and even tessellation should be no problems with this build. The only thing that would beat this in performance is either 2x 5970 or 4x 5870, but both those builds are $3,000-$4,000 and only yield marginal performance benefits over this $2,000 build. For the ultimate PC at $2,000, a core i7 920, 6GB Tri-channel DDR3 memory and 3xRadeon HD 5850 will obliterate any game you put in front of it. Except for Crysis of course :P.

viii. What’s Ahead?

With the release of Nvidia’s next gen graphical architecture codenamed “Fermi”, how will the landscape change? Will we have a new graphics king, and if so will this make ATI lower their prices? What will ATI’s response be, and can Fermi fight back against the massive market dominance ATI has established this year with their robust DX11 5000 series GPUs?

ix. Closing Comments

Thank you for reading and I hope it has helped or at least informed you in some way. This is only the very first edition of the series so there’s bound to be errors and places I could improve, if you have any corrections or suggestions feel free to tell me and I will look into it.

x. Disclaimer and Terms of Use

Disclaimer: This is merely a guide to what is currently available in terms of hardware. It is up to you to buy, build, and use responsibly, and by reading this post you agree that I cannot be held liable or indemnible for any damages incurred as a result of the content in this article, to any party, monetary or otherwise, whatsoever.

Terms of Use: This information may be freely used and distributed J. Happy building.